W2Go8x11, Go - baduk - igo
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R G O How to play the Asian game of Go www.usgo.org www.agfgo.org TheWay to by Karl Baker American Go Association Box 397 Old Chelsea Station New York, NY 10113 GO Legal Note: The Way To Go is a copyrighted work. Permission is granted to make complete copies for personal use. Copies may be distributed freely to others either in print or electronic form, provided no fee is charged for distribution and all copies contain this copyright notice. The Way to Go by Karl Baker American Go Association Box 397 Old Chelsea Station New York, NY 10113 Cover print: Two Immortals and the Woodcutter A watercolor by Seikan. Date unknown. How to play the ancient/modern Asian Game of Go A scene from the Ranka tale: Immortals playing go as the woodcutter looks on. From Japanese Prints and the World of Go by William Pinckard at: Dedicated to Ann All in good time there will come a climax which will lift one to the heights, but first a foundation must be laid, broad, deep and solid... Winfred Ernest Garrison INSPIRED BY HUNDREDS OF BAFFLED STUDENTS © Copyright 1986, 2008 American Go Association Preface The game of GO is the essence of simplicity and the ultimate in complexity all at the same time. It is taught earnestly at military officer training schools in the Orient, as an exercise in military strategy. It is also taught in the West at schools of philosophy as a means of understanding the interplay of intellect and intuition. Editions Published: 1986, 1988, 1997, 1998, 2000, 2002 Revised Seventh Edition: February, 2008, Terry Benson, ed. Learning go is easy. Mastering go is a delightful, never- ending challenge. Note to the Seventh Edition: This version of The Way To Go has been updated to be consistent with the 1991 AGA Rules of Go. In this little gem of a book, Karl Baker has created a masterpiece of simplicity and directness that should prove a great blessing to the interested, but as yet uninitiated, beginner. For all their simplicity, the rules of go are nevertheless strange to the neophyte. The beginner will find this step-by-step manual a tremendous help in understanding the basic principles, so he can quickly get on with the fun of the game. Published by the American Go Foundation R G O Production originally edited and managed by As a home-session primer for the beginner to prepare himself for his first game, this booklet will be invaluable. It will prove a godsend to both student and teacher. Roger B. White With valuable assistance from many go enthusiasts Roger B. White American Go Association ii iii Introduction Contents Introduction.........................................................................v About The Game..................................................................1 Chapter One - The Procedure for Playing Go.....................4 Chapter Two - Trapped or Safe..........................................21 Chapter Three - Ending the Game.....................................31 Chapter Four - The Rule of Ko..........................................37 Chapter Five - Go Proverbs for Beginners.........................40 Addendum.........................................................................45 What Next?........................................................................48 Glossary ............................................................................50 Go is a game of strategy. Two players compete by placing markers on a smooth board with a simple grid drawn on it, usually 19 by 19 lines. Each player seeks to enclose areas with his markers, much like partitioning a field with sections of fencing. Further, each player may capture his opponent's markers. The object of the game is to control more of the board than the opponent, a simple goal that leads to the elegant and fascinating complexities of go. A traditional floor board, stones and bowls. iv v About The Game Go originated in China about 4000 years ago. Japan imported go around 700 A.D. Players in eastern Asia have excelled at the game throughout modern times. Go reached the Western hemisphere in the late 1800's. Completely logical in design, the game of go has withstood the test of time. Today go survives in its original form as the oldest game in the world. Go is a game of skill involving no elements of chance. Each participant seeks to control and capture more territory than the other. The overall level of decision- making quality invariably determines the outcome of the game. All the play is visible on the board. Play begins on an empty board, except in handicapped games (the less-experienced player generally receives an equitable head start). The action of the game is lively and exciting, jumping from battle front to battle front as each contestant seeks an advantage of position. From the first move each player builds a unique formation. In fact there is so much room for individual expression that it is believed no game of go has ever been played in the exact pattern of any previous one. There are over 10 200 different patterns available. This number is vastly larger than the estimated number of atoms in the entire universe. A game of go can achieve a wonderful artistic intricacy, born of an individual's intrinsic creativity and realized in the significance of the shapes that he creates on the board. Go is an aesthetic adventure of more importance than the mere winning or losing. 1 [ Pobierz całość w formacie PDF ] |